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Dead Money Poker Club - Rulebook
Club Structure
Club Elders
Ring Game Structure
Tournament Rules
Season Jackpots
SideGames
No-Limit Rules
Pot-Limit Rules Rules
Limit Rules
Kill Pot Rules
Texas Hold Em Rules
Omaha Rules
Omaha Hi-Lo Rules
Irish Hi Rules
Seven-Card Stud Rules
Seven-Card Stud Low (Razz) Rules
Seven-Card Stud Hi-Lo Rules
Crazy Pineapple Rules
Code Of Conduct
Version History
Club Structure
The Dead Money Poker Club is a tournament format Poker club where players/members earn points by participating. Points are exchanged for chips which are used in the season ending Championship Tourney.
Tournament Points
Players earn points by participating in league sanctioned poker tournaments. At the end of each poker season there will be a Championship tournament. Starting chips for the Championship tournament will be based on the end of season points and rankings. Points are earned in the following ways:
- Placing: One point per player in each tournament. If a tournament has 10 players then first place gets 10 pts, second place 9 pts, etc.
- In The Money: Players "In The Money" receive 1 extra point.
- Winner: The tournament winner receives an extra 3 points.
- Knockout: One point is awarded for each knockout. If a player that was Knocked out uses a season rebuy then a Knockout point. In addition +1 point will be awarded for a multi-player knockout on the same hand.
- Outlaw: One bonus point is awarded for knocking out an Outlaw. In each tournament there will be one Outlaw per 5 players. Outlaws are first determined by players that were tournament winners in their previous tournament. Remaining Outlaws are determined by random draw. Outlaw points stack for multiple tournament wins in a row. For example, if a player won their previous two tourneys they are an Outlaw and knocking out this Outlaw is worth 2 bonus points. If a tourney winner misses the following tourney then they are an OUTLAW at their next attended tourney. Outlaw points are not awarded at the Championship.
- Gunslinger/Bullseye: Three points are awarded for knocking out a player marked with a Bullseye, but only if the player knocking them out is the Gunslinger. A player becomes the Gunslinger by either knocking out the first player in a tourney, knocking out the Gunslinger, or knocking out the Bullseye. When a player becomes the Gunslinger they get to place the Bullseye on the player of their choice at their table. The Gunslinger/Bullseye is only in effect when there are players remaining that are not "In The Money". Gunslinger/Outlaw points are not awarded at the Championship.
- Mini-Tourney: Winners receive 1 points.
- Heads Up Match: Players receive 1 point per heads up match win.
- Championship: All points are doubled aside from Placing, Outlaw and Gunslinger/Bullseye points.
Poker Season
Season 6 will consist of 11 total poker tournaments. Of the 11 poker tournaments, 1 is the Championship and 3 tournaments will be Big Money tournaments where the stakes will be higher. A tournament will only be played if there is at least 5 players present. If a tournament is scheduled but the required number of players are not present a Ring Game will commence.
Dead Money Poker Club Poker Championship
The Championship will be held after the poker season has concluded. The player with the most Championship points after the Championship will be crowned the Poker Champion for that season.
- Buyin – The Championship will be a $50.00 buyin freeze out tournament which means no Season Rebuys are allowed.
- Championship Qualification – All players can participate in the Championship.
- Starting Chips – The minimum starting stack will be 3000 chips. For each tournament point earned during the poker season a player’s starting chip stack will increase by 10 chips. In addition, the top 5 in the point rankings will earn bonus chips. The bonus chips will be split if there is a tie in the top 5 points ranking. 5th = 100, 4th = 200, 3rd = 400,2nd = 700, 1st = 1000
- Championship Payouts - 10% of all buyins/rebuys/addons will be kept from each tournament during the poker season to go towards the Championship pot. The Championship pot will also have all buyins. Monies will be used from the Championship pot to purchase tournament prizes and Championship trophies.
- Championship Points - The champion of the league season will be determined by adding the points earned at the Championship to the top 8 tourneys played during the regular season. For example player X earns a total of 100 points for the 10 regular season tourneys and earns a total of 88 for their top 8 tourneys. 88 Points will be added to the points earned at the Championship to come to the player X's total Championship points. Ties are to be broken using the total number of knockouts for the season including the Championship, then by the order of finish for the Champ Tourney.
Club Elders
The Dead Money Poker Club Elders are made up of the founding members of the club. The Elders are responsible for agreeing of modifications to the Club rulebook and how our poker tournaments and all side game/jackpots are administered. For 2008 the club elders are: Boss, Manhole, Bling, Pacman, Punisher and Hoof Hearted.
Ring Game Structure
Our Ring Game will happen on days where either there is no scheduled tourney or when there is not enough players to hold a tourney. Max $10.00 buyin No-limit game. A player may rebuy only if they have no chips remaining. Blinds: $.05 - $.10, Chip Values: Red = $.05, Blue = $.10, Green = $.25, Black = $1.00, Purple = $5.00, Yellow = $10.00
Tournament Rules
Buyin/Rebuy/Add-on
Regular Tournaments: Buyin: $20.00, Chips: 3000
Big Money Tournaments: Buyin: $30.00, Chips: 3000
Mini Tournaments: Buyin: $2.00, Chips: 3000
Heads Up Tournaments: Entry: $20.00, Each match is 3000 chips
Season Rebuys
Each player that participates in a tournament during the season will have 1 season rebuys available to them. This means that a player can rebuy into any regular season tournament but only 1 time* during the season so it is important for the player to choose wisely in order to maximize their points. The season rebuy is not available at the Championship. Knockout points are still awarded even if the knocked out player chooses to use their season rebuy. They are then worth another knockout point for the chips they have rebought. A player can rebuy anytime during the first eight rounds and before the money positions and if they have zero chips. * 1st KO Rebuy: Players can rebuy without using their season rebuy if they are the first player knocked out.
Payout Structure
If more than one player is eliminated on the same hand, the player with the highest chip count at the start of the hand will be awarded the highest place.
| # Buyins | % Breakdown | # Payouts |
| Mini-Tournaments | 100% | 1 |
| 5-7 | 65-35% | 2 |
| 8-10 | 50-30-20% | 3 |
| 11-14 | 50-25-15-10% | 4 |
| 15-20 | 45-25-15-10-5% | 5 |
Deals
Deals are allowed at the end of the tourney between players "In the money" to split the winnings if the tournament is running long. Deals can only be made if all remaining players agree. If a deal is made only points gained up to the point the deal is made are awarded. So, no tourney winner points are given. The club wants to play out all tournaments.
Late Players
Players who have committed their attendance to the tournament but have not arrived by the deal of the first hand will be assigned a seat, issued chips, and dealt hands. The absent player will auto post all appropriate blinds/antes. If the absent player has not arrived before the first hand of the sixth blind level is dealt, the absent player’s chips are removed from play and he forfeits any chance to play. If a player does not show for a tournament in which they were scheduled to play they will receive zero points. A player may cancel up to two hours before the tournament starts. If a player fails to attend a scheduled (RSVP) tournament twice during the poker season they will not be allowed to participate in any poker tournaments for the rest of the season of the Championship tournament.
Timer Use and Breaks
When the blinds timer expires, it shall be paused until the end of the current hand. The next hand will be dealt at the new blind level. For the purpose of this rule, a hand is considered currently in play once the all blinds/antes are posted and the dealer has dealt the first card. Breaks will be at the discretion of the Tournament Director. The timer is stopped during breaks and during any disputes that occur which require attention from the director to resolve. No additional hands at any table should be started during such a break although hands already in progess should be completed.
Heads Up Tournaments
This type of tournament is designed for 8 or more players. Each player will be placed in one of two pools. Players will play heads up against each player in their own pool. The top two players from each pool will playoff in the winners bracket. The next two from each group will play in the 2nd tier bracket and so on. With 8 players, each player is guaranteed to play 5 heads up matches. Ties will be broken by a separate heads up match.
Blind Schedule
Click here to view the blinds schedule. (Excel)
Tourn 55 (Excel)
Seating Players
Players will be seated using a deck of cards and random draw. If more than one table are to be used then each table will have a suit designation. When a table is removed from play a new random seat drawing will occur. The dedicated dealer at each table will be seated in the middle of the table. The player that draws the ACE is the designated dealer. New players may redraw if they choose the ACE. Also, a player that was the dealer at the last tourney may redraw if they draw the ACE.
Moving Players
If the number of players differs by two or more between any tables, one player must move from the highest populated table to the lowest populated table. This ensures a balanced number of players between tables. The player at the button from the high table will be moved to the seat to the right of the button at the low table.
Dead Button Rule
When the Big Blind busts: the button moves to the player who posted the small blind and the player to the left of the former big blind assumes the big blind. There is small blind for that hand. On the following deal, the button moves to the now empty seat (the seat vacated by the eliminated big blind player) and the two players to the left post the normal blinds. This will result in the same player being the dealer two hands in a row.
When the Small Blind busts: the button does not move. The player who was the big blind will now post the small blind and the player to his left will post the big blind. This will result in the same player being the dealer two hands in a row.
Chip Values
Red = 5, Blue = 10, Green = 25, Black = 100, Purple = 500, Yellow = 1000
Coloring Up/Chip Race
At a specific time in the blind structure all lower-denomination chips that are no longer needed are removed from play. This
has the effect of reducing the number of physical chips in front of any player, and makes it easier for the players to count
their stacks and their bets.
All players color up their lesser-valued chips into greater denominations. Players will temporarily keep any leftover
chips that cannot be fully colored up to larger chips.
All leftover chips are counted, and equivalent chips in the larger denomination are presented to the table. In the
event the remaining smaller chips do not add up to a whole larger chip, an extra larger chip should be added.
Each player with leftover chips in the smaller denomination will receive one card for each chip. The cards
are to be dealt face up, starting from the small blind position for the upcoming hand. Each player due to
receive cards will receive all of his cards before the next player, rather than a "traditional" card deal; the
player on the little blind, for example, who is due to receive three cards for his three chips, will receive
all three of his cards before the big blind receives any.
The larger chips are issued to the players with the highest single cards showing (poker hands do not count).
Players can be issued more than one chip. Ties (cards of the same rank) are broken by suit, using the same
bridge (ascending alphabetical) order of the suits: Spades are highest, followed by Hearts, Diamonds, and
Clubs. All remaining lesser-value chips are removed from play.
A chip race cannot eliminate a player from the game. In the event a player's last
chips are removed from play as part of the chip race, he automatically gets one colored up chip if one is
available. Any leftover colored up chips go to the winner(s) of the chip race as described above.
Season Jackpots
$1.00 Per player per tournament is contributed to the season jackpot (in addition to the normal 10% contribution to the championship tournament) which is then split by the winners of the following:
BURN THE BITCH
The winner is the player that has the most BURN THE BITCH points for the season including the Championship.
What is BURNING THE BITCH?
This is when the player compares their best available hand against the best available hand using the burn card(s).
Who can try to BURN THE BITCH?
The player or players that win the main pot.
When can a player try to BURN THE BITCH?
Any time any Queen (THE BITCHES) is shown on the board when community cards are used or when the Queen of Diamonds (THE BIG BITCH) is shown UP in a stud game and there is at least one burn card available (burn cards that are accidentally mixed will be replaced with new cards from the top).
How does it work for each game?
Texas Hold Em/Omaha Hi: The BITCH'S hand is the best poker hand using the community cards plus the burn card(s).
Omaha Low: The BITCH'S hand is the best low poker hand using the community cards plus the burn card(s).
Stud Hi: The BITCH'S hand is the best poker hand using the burn card(s) and the players up cards.
Stud low: The BITCH'S hand is the best low poker hand using the burn card(s) and the players up cards.
*NOTE: Any time the BITCH'S hand contains less than 5 cards, the BITCH'S hand will have cards added to it from the top of the deck.
What is the risk?
There are two things at risk here. First, the player must expose their cards to try to BURN THE BITCH. Second, if the player loses against the BITCH then they lose a point.
What are the rewards?
The player earns one point by BURNING THE BITCH which improves their chance of winning the season jackpot.
When does the game end?
Players can not BURN THE BITCH once the tourney has reached the money.
SideGames
Bounty Hunter
Cost $1-5.00. We will randomly choose 1 player and that player will have a bounty on their head. The player that knocks
the Bounty player out of the tournament wins the pot. If the Bounty player is not knocked out then the Bounty player wins
the pot. If rebuys are in effect then the Bounty is only awarded if the bounty player does not rebuy.
Head Hunter
Cost $1-5.00. Each player buys a head hunter chip for $1-$5.00 if they choose. Players acquire head hunter chips by
knocking players out of the tournament. Head hunter chips can then be turned in for $1-$5.00 each. If you knockout a
player who has already earned a head hunter chip they only surrender their own head hunter chip. Players who do not buy a
head hunter chip cannot earn a chip. If rebuys are in effect then a Head Hunter chip is only surrendered if the player
does not rebuy.
Golden/Silver Chip
Cost $1-5.00. One randomly chosen player will start with the Golden/Silver Chip. The player who possesses the Golden/Silver
Chip at the end of Level 6 in the tournament wins the corresponding pot. The Golden Chip is up for grabs each time the
current owner posts the Big Blind. The Silver Chip is up for grabs each time the current owner posts the Small Blind. The
Golden/Silver Chip is placed next to the Blind bet. The winner of the pot for that hand receives the Golden/Silver Chip. In
case of a split pot or side pot, the winning player nearest to the left of the button receives the Golden/Silver Chip.
High Hand
Cost $1-5.00. The player with the highest WINNING hand shown down using ANY five cards for the tournament wins the pot. A players
high hand CAN use the five community cards. Suit will determine a winner for tied high hands. (Spades, Hearts, Diamonds, Clubs)
Low Hand
Cost $1-5.00. The player with the lowest WINNING hand shown down using ANY five cards for the tournament wins the pot. A players
low hand CAN use the five community cards. Suit will determine a winner for tied high hands. (Spades, Hearts, Diamonds, Clubs)
No-Limit, Pot-Limit and Limit
A No-Limit or Pot-Limit betting structurefor a game gives it a different character from limit poker, requiring a separate set of rules in many situations. All the rules for limit games apply to no-limit and pot-limit games, except as noted in this section. No-Limit means that the amount of a wager is limited only by the table stakes rule, so any part or all of a player's chips may be wagered. The rules of No-Limit play also apply to Pot-Limit play, except that a bet may not exceed the pot size. The player is responsible for determining the pot size at No-Limit, not the dealer. The dealer is responsible for determining the pot size at Pot-Limit, and should enforce the pot-size cap on wagers without waiting to be asked to do so by a player.
No-Limit Rules
- The number of raises in any betting round is unlimited.
- The minimum bet size is the amount of the minimum bring-in, unless the player is going all-in. The minimum bring-in is the size of the big
blind unless the structure of the game is preset by the house to some other amount (such as double the big blind). The minimum bet
remains the same amount on all betting rounds. If the big blind does not have sufficient chips to post the required amount, a player
who enters the pot on the initial betting round is still required to enter for at least the minimum bet (unless going all-in for a
lesser sum) and a preflop raiser must at least double the size of the big blind. At all other times, when someone goes all-in for less
than the minimum bet, a player has the option of just calling the all-in amount. If a player goes all-in for an amount that is less than
the minimum bet, a player who wishes to raise must raise at least the amount of the minimum bet. For example, if the minimum bet is
100, and a player goes all-in on the flop for 20, a player may fold, call 20, or raise to at least a total of 120.
- All raises must be equal to or greater than the size of the previous bet or raise on that betting round, except for an all-in wager.
Example: Player A bets 100 and Player B raises to 200. Player C wishing to raise must raise at least 100 more, making the total bet at
least 300. A player who has already acted and is not facing a fullsize wager may not subsequently raise an all-in bet that is less than
the minimum bet or less than the full size of the last bet or raise. (The half-the-size rule for reopening the betting is for limit
poker only.)
- Multiple all-in wagers, each of an amount too small to qualify as a raise, still act as a raise and reopen the betting if the resulting
wager size to a player qualifies as a raise. Example: Player A bets 100 and Player B raises 100 more, making the total bet 200. If Player
C goes all in for less than 300 total (not a full 100 raise), and Player A calls then Player B has no option to raise again, because he
wasn't fully raised. (Player A could have raised, because Player B raised.)
- "Completing the bet" is a limit poker wager type only, and not used in big bet poker.
- At non-tournament play, a player who says "raise" is allowed to continue putting chips into the pot with more than one move; the wager is
assumed complete when the player's hands come to rest outside the pot area. (This rule is used because No-Limit play may require a large
number of chips be put into the pot.)
- A wager is not binding until the chips are actually released into the pot, unless the player has made a verbal statment of action.
- If there is a discrepancy between a player's verbal statement and the amount put into the pot, the bet will be corrected to the verbal
statement.
- If a call is short due to a counting error, the amount must be corrected, even if the bettor has shown down a superior hand.
- A bet of a single chip or bill without comment is considered to be the full amount of the chip or bill allowed. However, a player acting on
a previous bet with a larger denomination chip or bill is calling the previous bet unless this player makes a verbal declaration to raise
the pot. (This includes acting on the forced bet of the big blind.)
- If a player tries to bet or raise less then the legal minimum and has more chips, the wager must be increased to the proper size (but not
greater). This does not apply to a player who has unintentionally put too much in to call.
- Because the amount of a wager at big-bet poker has such a wide range, a player who has taken action based on a gross misunderstanding of the
amount wagered may receive some protection by the decision maker. A "call" or "raise" may be ruled not binding if it is obvious that the
player grossly misunderstood the amount wagered, provided no damage has been caused by that action. Example: Player A bets 300, player
B reraises to 1200, and Player C puts 300 into the pot and says, "call". It is obvious that player C believes the bet to be 300 and he
should be allowed to withdraw his 300 and reconsider his wager. A bettor should not show down a hand until the amount put into the pot
for a call seems reasonably correct, or it is obvious that the caller understands the amount wagered. The decision-maker is allowed
considerable discretion in ruling on this type of situation. A possible rule-of-thumb is to disallow any claim of not understanding the
amount wagered if the caller has put eighty percent or more of that amount into the pot.
Pot-Limit Rules
- A bet may not exceed the pot size.
- The maximum amount a player can raise is the amount in the pot after the call is made. Therefore, if a pot is 100, and someone make a 50 bet, the next player can call 50 and raise the pot 200 for a total wager of 250.
- If a wager is made that exceeds the pot size, the surplus will be given back to the bettor as soon as possible, and the amount will be reduced to the maxium allowable.
- The maximum opening bet is 3.5 times the big blind. This includes the small blind, the big blind, one call and one minimum raise. Example: If the small blind is 50 and the big blind is 100 then the maximum opening wager is 350. After the opening wager the normal Pot-Limit rules apply.
- In Pot-Limit, a player who puts a chip or a bill larger than the pot size into the pot without comment is considered to be making a bet of the pot size (unless he is facing a bet).
Limit Rules
- In limit poker all raises are limited to the amount of the small blind in the first two betting rounds and the big blind in the remaining betting rounds.
- There is a maximum of four raises in any betting round.
Kill Pots
To kill a pot means to post an overblind that increases the betting limit for that hand. A player who wins two consecutive pots must kill the next pot. A "Kill Pot" button indicates which player has won the pot, and the winner keeps this marker until the next hand is completed. If the player who has the kill button wins a second consecutive pot that player must kill the next pot.
- The kill button is neutral (belonging to no player) if: (a) It is the first hand of a new game. (b) The winner of the previous pot has quit the game. (c) The previous pot was split and neither player had the kill button.
- In a kill pot, the killer acts in proper turn (after the person on the immediate right)
- There is no pot-size requirement for the first pot or "leg" of a kill. For the second leg to qualify for a kill, you must win at least one full bet that is not part of the blinds.
- If a player with one "leg up" splits the next pot, that player still has a "leg up" for the next hand. If the player who split the pot was the kill in the previous hand, then that player must also kill the next pot.
- A player who leaves the table with a "leg up" toward a kill still has a "leg up" when they return.
- Kill blinds are considered part of the pot. If a player with a required kill wins again, then that player must kill it again.
- In a Hi-Lo split pot game, when a player scoops both the high and low pot the next hand will be killed only if the pot was at least five times the size of the big blind.
Texas Hold Em Rules
The Play
- The player to the left of the button posts the small blind.
- The player to the left of the small blind posts the big blind.
- Each player, beginning with the player to the left of the button, is dealt two cards face-down (The Pocket Cards or Hole Cards).
- The first betting round begins with the player to the left of the big blind. The small and big blinds may fold, check, call, or raise, as appropriate, when called upon to act.
- The dealer burns one card and turns three community cards face-up (The Flop).
- The second betting round begins with the player to the left of the button.
- The dealer burns one card and turns one community card face-up (The Turn).
- The third betting round begins with the player to the left of the button.
- The dealer burns one card and turns one community card face-up (The River).
- The fourth, and final, betting round begins with the player to the left of the button.
- Card showdown with the pot being awarded to the winner(s).
- The button is advanced clockwise one player.
The Pot
- The dealer shall ensure that each bettor bets the proper number of chips.
- Bets shall remain in front of the bettor until the betting round is complete.
- Bets are not to be scooped (placed into the pot by the dealer) until the end of the betting round.
- The pot shall be placed in the center of the table, to the side of the community cards.
- Side pots shall be placed as close as possible to the players involved in that side pot.
- If a player goes all-in for a portion of the big blind, then subsequent action shall be made as if the player had posted the full big blind.
The Community Cards
- The five community cards (flop, turn and river) shall be placed face-up in the center of the table with the pot to the side.
- The community cards must be placed in proper order with the turn card placed to the right of the flop cards, and the river card placed to the right of the turn card.
Burning Cards
- After each betting round (except the final round) the dealer shall burn a card before turning over the community card(s).
- Before burning a card the dealer shall lightly tap the table.
- Burn cards are placed face-down, in the center of the table, under the edge of the pot.
- Each burn card shall be placed under the previous burn card.
- Burn cards are to remain on the table, separate from the muck, until the pot is awarded to the winning player.
- If a player goes all-in for a portion of the big blind, then susequent action shall be made as if the player had posted the full big blind.
The Showdown
- A player must show all cards in the hand face-up on the table to win any part of the pot.
- If everyone checks (or is all-in) on the final betting round, the player who acted first is the first to show the hand. If there is wagering on the final betting round, the last player to take aggressive action by a bet or raise is the first to show the hand.
- Cards speak (cards read for themselves). The dealer assists in reading hands, but players are responsible for holding onto their cards until the winner is declared.
- Suits never break a tie for winning a pot.
- In determining the winning hand, if all five cards are not used to make a hand, the rank of the side cards (kicker cards) shall determine which hand is better.
- If hands tie, any odd chip will be awarded to the first hand clockwise from the button.
- After the showdown the dealer shall push (award) the pot to the winner and then advance the dealer button clockwise one player.
When Only Two Players Remain
- When going from three to two players, determine which player would have been the next big blind if no player has been eliminated, that player is the big blind and the other player is the small blind and button.
- The player who does not have the button shall be dealt the first card.
- The small blind shall act first on the first betting round and last on all other rounds.
Omaha Rules
Omaha is similar to Texas Hold Em in using a three-card flop on the board, a fourth boardcard, and then a fifth boardcard. Each player is dealt four holecards (instead of two) at the start. In order to make a hand, a player must use precisely two holecards with three boardcards. Therefore it is not possible to play the board (using four or five board cards). The betting is the same as in Texas Hold Em, using a preflop, flop, turn, and river betting rounds. At the showdown, the entire four-card hand should be shown to receive the pot.
Omaha Hi-Lo Rules
Omaha is often played high-low split. The player may use any combination of two holecards and three boardcards for the high hand and another (or the same) combination of two holecards and three boardcards for the low hand. A qualifier of 8-or-better for low is used. This means to win the low half of the pot, a player’s hand at the showdown must have five cards of different ranks that are an eight or lower in rank. (An Ace is the highest card and also the lowest card.) If there is no qualifying hand for low, the best high hand wins the whole pot.
Irish Hold Em
Irish Hi is played in the same way as Omaha Hi except the players must discard two of their four cards after the second round of betting. After discard the game is played used Texas Hold Em rules, so a winning hand CAN consist of 3-5 boardcards.
Seven-Card Stud Rules
Seven-card stud is played with a starting hand of two downcards and one upcard dealt before the first betting round. There are then three more upcards and a final downcard, with a betting round after each, for a total of five betting rounds on a deal played to the showdown. The best five-card poker hand wins the pot. In all fixed-limit games, the smaller bet is wagered for the first two betting rounds, and the larger bet is wagered for the last three betting rounds (on the fifith, sixth, and seventh cards). If there is an open pair on the fourth card, any player has the option of making the smaller or larger bet. Deliberately changing the order of your upcards in a stud game is improper because it unfairly misleads the other players.
- If your first or second holecard is shown a misdeal is called.
- The first round of betting starts with a forced bet by the lowest upcard by suit. On subsequent betting rounds, the high hand on board initiates the action (a tie is broken by position, with the player who received cards first acting first).
- The player with the forced bet has the option of opening for a full bet.
- If the player with the lowcard is all-in for the ante, the person to that player’s left acts first. If the player with the lowcard has only enough chips for a portion of the forced bet, the wager is made. All other players must enter for at least the normal amount in that structure.
- When the wrong person is designated as low and bets, if the next player has not yet acted, the action will be corrected to the real lowcard, who now must bet. The incorrect lowcard takes back the wager. If the next hand has acted after the incorrect lowcard wager, the wager stands, action continues from there, and the real lowcard has no obligations.
- Increasing the amount wagered by the opening forced bet up to a full bet does not count as a raise, but merely as a completion of the bet.
- In all fixed-limit games, when an open pair is showing on fourth street (second upcard), any player has the option of betting either the lower or the upper limit. For example: In a $5-$10 game, if you have a pair showing and are the high hand, you may bet either $5 or $10. If you bet $5, any player then has the option to call $5, raise $5, or raise $10. If a $10 raise is made, then all other raises must be in increments of $10. If the player high with the open pair on fourth street checks, then subsequent players have the same options that were given to the player who was high.
- If a hand is folded when there is no wager, that seat will continue to receive cards until the hand is killed as a result of a bet.
- If you pick up your upcards without calling when facing a wager, this is a fold and your hand is dead. This act has no significance at the showdown because betting is over; the hand is live until discarded.
- A card dealt off the table is treated as an exposed card.
- If the dealer burns and deals one or more cards before a round of betting has been completed, the card(s) must be eliminated from play.
- If there are not enough cards left in the deck for all players, all the cards are dealt except the last card, which is mixed with the burncards (and any cards removed from the deck, as in the previous rule(s). The dealer then scrambles and cuts these cards, burns again, and delivers the remaining downcards, using the last card if necessary. If there are not as many cards as players remaining without a card, the dealer does not burn, so that each player can receive a fresh card. If the dealer determines that there will not be enough fresh cards for all the remaining players, then the dealer announces to the table that a common card will be used. The dealer will burn a card and turn one card faceup in the center of the table as a common card that plays in everyone’s hand. The Player who is now high using the common card initiates the action for the last round.
- An all-in player should receive holecards dealt facedown
Seven-Card Stud Low (Razz) Rules
The lowest-ranking hand wins the pot. Aces are low only, and two aces are the lowest pair. The format is similar to seven-card stud high, except the high card (aces are low) is required to make the forced bet on the first round, and the low hand acts first on all subsequent rounds. Straights and flushes have no ranking, so the best possible hand is 5-4-3-2-A (a wheel). An open pair does not affect the betting limit.
Seven-Card Stud Hi-Lo Rules
Seven-card stud high-low split is a stud game which is played both high and low. A qualifier of 8-or-better for low applies to all high-low split games. This means to win the low half of the pot, a player’s hand at the showdown must have five cards of different ranks that are an eight or lower in rank. (An ace is the highest card and also the lowest card.) If there is no qualifying hand for low, the best high hand wins the whole pot. A player may use any five cards to make best high hand, and the same or any other grouping of five cards to make the best low hand. The low card by suit initiates the action on the first round, with an ace counting as a high card for this purpose. On subsequent rounds, the high hand initiates the action. If the high hand is tied, the first player in the tie clockwise from the dealer acts first If the high hand is all-in, action proceeds clockwise as if that person had checked. Striaghts and flushes do not affect the value of a low hand. The high hand receives the odd chip.
Crazy Pineapple Rules
Pineapple is similar to Texas Hold Em in using a three-card flop on the board, a fourth boardcard, and then a fifth boardcard. Each player is dealt three holecards (instead of two) at the start. After the flop and the second round of betting all players remaining must discard one cards from their hand. Extra strategy is involved in Pineapple. For example, you must sometimes decide whether to discard your current "best hand" after the flop in order to potentially draw to an even better hand such as a flush or a straight!
Code Of Conduct
Poker Etiquette
The following actions are improper and grounds for warning, suspending or barring a violator:
- Deliberately acting out of turn.
- Deliberately splashing chips into the pot.
- Agreeing to check a hand out when a third player is all-in. Reading a hand for another player at the showdown before it has been placed faceup on the table.
- Telling anyone to turn a hand faceup at the showdown.
- Revealing the contents of a folded hand before the betting is complete.
- Do not divulge the contents of a hand during a deal even to someone not in the pot, so you do not leave any possibility of the information being transmitted to an active player.
- Needlessly stalling the action of a game.
- Deliberately discarding hands away from the muck.
- Cards should be released in a low line of flight, at a moderate rate of speed (not at the dealer's hands or chip rack).
- Stacking chips in a manner that interferes with dealing or viewing cards.
- Making statements or taking action that could unfairly influence the course of play, whether or not the offender is involved in the pot.
- Showdown, Show one, show all. Players are entitled to receive equal access to information about the contents of another player’s hand.
- Using a cell phone at the table.
House Rules
- No smoking, drugs or foul language will be allowed at anytime. If you show up intoxicated, you will be asked to leave, and not invited to come back. The host will not provide any refreshments, however you can bring your own refreshments which can be consumed during the tourney.
- You are expected to treat the house as if it is your mother’s house (if you don’t have a mother, then pretend, and if you don’t treat your mother’s house with respect, then make believe).
- Please throw away your trash.
- Respect the house, the players, and the host, and you will receive the same in return.
- Come to have a good time.
Misdeals
- If the first or second card is flipped on a deal than it is a misdeal.
- If more than one card is flipped on a deal it is a misdeal.
- If the first card is dealt to the wrong person.
- Cards have been dealt to an empty seat or to a person not entitled to a hand.
- If the flop needs to be redealt because the cards were prematurely flopped before the betting was complete, the boardcards are mixed with the remainder of the deck. The burncard remains on the table. After shuffling, the dealer cuts the deck and deals a new flop without burning a card.
- If the dealer turns the fourth card on the board before the betting round is complete, the card is taken out of play for that round, even if subsequent players elect to fold. Nobody has an option of accepting or rejecting the card. The betting is then completed. The error is rectified in a manner to least influence the identity of the boardcards that would have been used without the error. The dealer burns and deals what would have been the fifth card in the fourth card’s place. After this round of betting, the dealer reshuffles the deck, including the card that was taken out of play, but not including the burncards or discards. The dealer then cuts the deck and deals the final card without burning a card. If the fifth card is turned up prematurely, the deck is reshuffled and dealt in the same manner.
- Once action begins, a misdeal cannot be called. The deal will be played, and no money will be returned to any player whose hand is fouled. In button games, action is considered to occur when two players after the blinds have acted on their hands. In stud games, action is considered to occur when two players after the forced bet have acted on their hands.
Betting Rules
- No string bets.
- All verbal bets are binding (if you put in more chips, we go by your verbal bet, if you do not say anything, your bet is whatever you push in to the pot).
- Players are not allowed to agree to chop the pot/blinds.
- No collusion with another player.
- Any wager not all-in must be at least the size of the previous bet or raise in that round.
Version History
| 2005-12-02 |
Version 1.0 |
Initial Creation |
| 2005-12-07 |
Version 1.1 |
Version rewrite after first meeting of the members. Added Poker Rules for various games. |
| 2005-12-14 |
Version 1.2 |
Added to website; Added Crazy Pineapple Rules. |
| 2006-01-08 |
Version 1.3 |
Changed Big Money Tourney Rule. Changed buyin for Champ Tourney. Changed Buyin/Rebuy/Add-on for Tourneys. Modified Bounty Hunter rules. Added High Hand rules. Changed antes for regular tourneys. |
| 2006-01-11 |
Version 1.4 |
Changed House Rules regarding refreshements. |
| 2006-01-28 |
Version 1.5 |
Poker Season: Changed required players from 8 to 6 for tournaments. Changed Payouts for less required players and to balance out placings. Added the Silver Chip SideGame. |
| 2006-02-08 |
Version 1.6 |
Poker Tournament: Clarified the High Hand SideGame rules. |
| 2006-02-11 |
Version 1.7 |
Added Mini-Tournament rules. Added Season Jackpots: Worst Beat. Poker Tournament: Changes payout structure from 6-8 to 6-7 for two payouts and from 9-14 to 8-14 for three payouts. Sidegames: Added Low Hand. Modified High Hand to be ANY five and it must be the WINNING hand. |
| 2006-02-17 |
Version 1.8 |
Modified/Clarified the Chip Race rules. |
| 2006-02-28 |
Version 1.9 |
Modified Worst Beat Jackpot rules. |
| 2006-03-31 |
Version 1.10 |
Added 1500 chip blind structure. |
| 2006-04-19 |
Version 1.11 |
Added Championship points and changed the winner of the poker season to be the top point getter after the Championship Tourney. |
| 2006-07-31 |
Version 2.01 |
Modified rules for play in Season II. |
| 2006-09-11 |
Version 2.02 |
Changed Regular Tourney Blinds Structure: 15 min from level 10 and higher. |
| 2006-10-20 |
Version 2.03 |
Changed minimum player to hold a tournament to 5. |
| 2007-02-22 |
Version 3.01 |
Added rule changes for season 3. Outlaw points, blinds, bad beat and bullets jackpot, deals, and Irish Hold Em |
| 2007-03-1 |
Version 3.0 |
Added dealer selection rules. |
| 2007-03-30 |
Version 3.1 |
Change tourney payouts rules. |
| 2007-07-11 |
Version 4.0 |
Added No-Limit, Pot-Limit, Limit and Kill Pot rules. |
| 2007-09-10 |
Version 4.1 |
Changed Payouts |
| 2008-01-11 |
Version 5.0 |
Season 5 setup |
| 2008-06-10 |
Version 6.0 |
Season 6 setup |
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